home *** CD-ROM | disk | FTP | other *** search
MS Developer Studio Project | 2005-11-25 | 8.7 KB | 323 lines |
- # Microsoft Developer Studio Project File - Name="PeonMain" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
-
- # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-
- CFG=PeonMain - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "PeonMain.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "PeonMain.mak" CFG="PeonMain - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "PeonMain - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE "PeonMain - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE
-
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- MTL=midl.exe
- RSC=rc.exe
-
- !IF "$(CFG)" == "PeonMain - Win32 Release"
-
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Release"
- # PROP BASE Intermediate_Dir "Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "..\lib"
- # PROP Intermediate_Dir "..\obj\Release"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OGREMAIN_EXPORTS" /YX /FD /c
- # ADD CPP /nologo /MD /W3 /GX /Ot /Oi /Oy /Ob1 /I "..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PEONMAIN_EXPORTS" /FD /Zm200 /c
- # SUBTRACT CPP /YX /Yc /Yu
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x418 /d "NDEBUG"
- # ADD RSC /l 0x418 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib sdl.lib openal32.lib alut.lib sdl_image.lib sdl_mixer.lib ogg_static.lib vorbis_static.lib vorbisfile_static.lib tokamak.lib CEGUIBase.lib OpenGLGUIRenderer.lib /nologo /dll /machine:I386 /out:"..\bin\VS60\PeonMain.dll" /implib:"..\lib\VS60\PeonMain.lib" /libpath:"..\..\Dependencies\VS60_libs\Release\\"
- # SUBTRACT LINK32 /pdb:none
- # Begin Special Build Tool
- SOURCE="$(InputPath)"
- PostBuild_Cmds=copy ..\bin\VS60\PeonMain.dll ..\..\redist\PeonMain.dll
- # End Special Build Tool
-
- !ELSEIF "$(CFG)" == "PeonMain - Win32 Debug"
-
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug"
- # PROP BASE Intermediate_Dir "Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "..\lib"
- # PROP Intermediate_Dir "..\obj\Debug"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OGREMAIN_EXPORTS" /YX /FD /GZ /c
- # ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PEONMAIN_EXPORTS" /FD /GZ /Zm1000 /c
- # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x418 /d "_DEBUG"
- # ADD RSC /l 0x1009 /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib sdl.lib openal32.lib alut.lib opengl32.lib glu32.lib sdl_mixer.lib sdl_image.lib ogg_static_d.lib vorbis_static_d.lib vorbisfile_static_d.lib tokamak_d.lib CEGUIBase_d.lib OpenGLGUIRenderer_d.lib /nologo /dll /debug /machine:I386 /out:"..\bin\VS60\PeonMain_d.dll" /implib:"..\lib\VS60\PeonMain_d.lib" /pdbtype:sept /libpath:"..\..\Dependencies\VS60_libs\Debug"
- # SUBTRACT LINK32 /pdb:none
- # Begin Special Build Tool
- SOURCE="$(InputPath)"
- PostBuild_Cmds=copy ..\bin\VS60\PeonMain_d.dll ..\..\redist\PeonMain_d.dll
- # End Special Build Tool
-
- !ENDIF
-
- # Begin Target
-
- # Name "PeonMain - Win32 Release"
- # Name "PeonMain - Win32 Debug"
- # Begin Group "Source Files"
-
- # PROP Default_Filter ""
- # Begin Source File
-
- SOURCE=..\source\AudioEngine.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=..\source\Billboard.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=..\source\EngineCore.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=..\source\FileLogger.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=..\source\IActor.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=..\source\IApplication.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=..\source\IniConfigReader.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=..\source\InputEngine.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=..\source\Matrix44.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=..\source\PeonMain.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=..\source\Plane.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=..\source\Quaternion.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=..\source\Ray.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=..\source\SceneCamera.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=..\source\SceneFont.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=..\source\SceneLight.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=..\source\SceneRenderer.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=..\source\SceneRoot.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=..\source\SceneTexture.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=..\source\Sphere.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=..\source\Timer.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=..\source\Vector3.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=..\source\Vector4.cpp
- # End Source File
- # End Group
- # Begin Group "Header Files"
-
- # PROP Default_Filter ""
- # Begin Source File
-
- SOURCE=..\include\AudioEngine.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\Billboard.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\EngineCore.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\FileLogger.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\IActor.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\IApplication.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\IApplicationState.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\IniConfigReader.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\InputEngine.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\ISceneObject.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\ISingleton.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\IUnknown.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\Matrix44.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\PeonDLLHeader.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\PeonMain.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\Peonstdafx.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\Plane.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\PrimTypes.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\Quaternion.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\Ray.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\SceneCamera.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\SceneFont.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\SceneLight.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\SceneRenderer.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\SceneRoot.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\SceneTexture.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\Sphere.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\Timer.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\Vector3.h
- # End Source File
- # Begin Source File
-
- SOURCE=..\include\Vector4.h
- # End Source File
- # End Group
- # End Target
- # End Project
-